Design classes for product, brand, and craft.
UX, UI, design systems, motion, brand, Octo writes a class weighted to the surface you ship and the level you're targeting.
Product Design Foundations
You came up making screens and the rest of product design is a gap you feel. Learn discovery, IA, interaction, and visual as one craft, so the role finally makes sense as a whole.
Senior Product Design
You ship pixels well and senior PDs ship strategy. Learn to hold ambiguity, set direction, and lead through influence, the leadership work that finally moves you up the ladder.
Staff Product Design Interview Prep
The staff loop is portfolio crit, app crit, and design exercise, and most prep stops at portfolio. Learn the full loop the way real companies run it, so no round catches you off guard.
Product Design Portfolio
Your portfolio is a wall of screenshots and recruiters bounce in twenty seconds. Learn the narrative, case study structure, and edits that turn a portfolio into interview invites.
UX Design Foundations
You make things and you have never been formally taught UX. Learn research, IA, flows, and usability as a builder's toolkit, so you stop guessing whether your design is any good.
Interaction Design
Your designs work and they do not feel right. Learn microinteractions, affordances, and motion at the level of the individual touch, so the product finally feels considered.
Information Architecture
Your product grew and now nobody can find anything in it. Learn IA as the discipline of making complex products legible, so the next redesign actually solves the problem.
Usability & Evaluation
You ship designs and only hear about usability when something is on fire. Learn heuristics, usability testing, and measurement, so you catch UX problems before users do.
UI Design Foundations
You can describe what looks good and you cannot quite produce it. Learn type, color, grid, and hierarchy from scratch, so the screens you ship match the taste in your head.
Typography for Interfaces
Print typography books skip everything that matters at screen size. Learn pairings, scale, and rhythm for interfaces, so your products start looking the way the expensive ones do.
Color & Contrast
Your light mode looks great and dark mode looks broken. Learn to build color systems that hold up across light, dark, and every contrast level your product actually needs.
Icon Design
Your icons came from three different sources and it shows. Learn to design a set that is coherent, legible, and unmistakably on-brand, so the small details stop pulling the product down.
Design Systems Fundamentals
Your team is starting a design system and the first decisions are the hardest. Learn tokens, components, and governance, so you build something other teams will reach for, not work around.
Tokens & Theming
You added dark mode and three brands later your tokens are a mess. Learn the multi-brand, multi-mode, multi-density token patterns that handle the real combinatorics.
Headless UI & Primitives
Radix and shadcn changed how serious teams build components. Learn to design components as primitives, so your design system stops shipping opinions teams have to fight.
Design System Governance
Your design system shipped, then drifted, then got forked. Learn the governance patterns that keep a system aligned with reality once thirty teams use it.
Motion for Product Design
You sprinkle motion on screens and sometimes it clarifies, sometimes it annoys. Learn the principles that decide when motion adds meaning, so your product feels intentional, not flashy.
After Effects Fundamentals
You opened After Effects, panicked, and closed it. Learn the product designer's slice of AE, the parts you actually use, so the tool stops eating your afternoon.
Rive & Lottie
You designed a beautiful animation that engineering said no to. Learn Rive and Lottie, when to use each, and how to ship motion that actually lands in product.
Brand Identity Foundations
You can design a screen and you have never built a brand. Learn logo, palette, type, and voice as one system, so the brand actually holds together across every place it shows up.
Rebrand Projects End-to-End
You are leading your first rebrand and the scope keeps growing. Learn how a real rebrand unfolds, discovery through rollout, so you ship without burning the team or the brand.
Brand Systems for Product Companies
Your product design system and brand work fight each other every launch. Learn where each ends, and how to build a brand system that ships alongside the product, not against it.
Design Research Foundations
Your team treats research as a phase that delays the design. Learn when to research, how to do it, and how to use what you find, so research starts changing decisions instead of confirming them.
Continuous Discovery Research
You read the Teresa Torres book and the practice did not stick. Learn continuous interview habits at a sustainable cadence, so discovery becomes a rhythm, not a one-off project.
Quant Research for Designers
Your survey came back and the result is suspicious. Learn sample size, segmentation, and survey design well enough that the quant research you run actually tells you the truth.